2/16/2024 0 Comments Instaling Curious Expedition 2![]() ![]() This system could supplement the club rank system, making club expedition supplies and expedition choices work quite differently from club equipment and recruits. So if each explorer club has a slate of 3 expeditions it's willing to sponsor, a player in 9th place is stuck with the last one in whichever explorer club still has a slot left whereas a player in 3rd place has a choice of 7 missions remaining after the first 2 have been taken. the OVERALL ongoing all-years cumulative fame competition results in the explorer clubs giving first "dibs" to the rivals based on which is in 1st place, 2nd, and so on. The types of objectives would be similar to those currently featured in the hat contests.Ģ. ![]() each year the explorer clubs each have a different objective for the year, and whichever rival is performing the best in that metric has access to better, exclusive supplies from that club. Instead it affects player options/choices for the next expedition.ġ. reintroduce the rivals fame competition, but not as an in-expedition race as in CE1. Each artifact of which is only attainable by significant cultural exchange and mission completion for that tribe. A collection of cultural artifacts from each type of tribe in a particular native culture. Similar ideas could later be implemented for other strategies (independent of leader type, so players can pivot mid-run). introduce item shortages each time returning to Paris, meaning that for the next expedition each explorer club may not be able to offer certain ship supplies prevent consecutive story runs from featuring the same rival in the story events ![]() along with this, if each different treasure item can only spawn at a particular type of temple and biome, the player becomes a true treasure hunter the player can pay tickets to keep treasure items after an expedition, collecting them in a "bank" because certain sets of treasures can form a "museum collection" super-fame set worth more than each fame item individually. ![]() if the player has 8 or more native favor, every recruit that type of village can offer will be available to choose from, Incentive to purposely accrue favor to guarantee a certain recruit will be available. ![]()
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